How to animate CCSprite in Cocos2D 3.x?(如何在 Cocos2D 3.x 中为 CCSprite 设置动画?)
本文介绍了如何在 Cocos2D 3.x 中为 CCSprite 设置动画?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
你知道如何在新的 Cocos2D v3.x 中为 CCSprite
制作动画吗?
do you know how to animate a CCSprite
in the new Cocos2D v3.x ?
很多类都改了,老方法好像不行了.
A lot of classes are changed, and old method seems not work.
NSMutableArray *animFrames = [NSMutableArray array];
for(int i = 1; i <= 3; i++) {
CCSpriteFrame *frame = [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:[NSString stringWithFormat:@"Sprite-%d.png",i]];
[animFrames addObject:frame];
}
CCAnimation *animation = [CCAnimation animationWithName:@"run" delay:0.1f frames:animFrames];
[mySprite runAction:[CCRepeatForever actionWithAction: [CCAnimate actionWithAnimation:animation restoreOriginalFrame:NO]]];
有什么想法吗?
谢谢.
推荐答案
它是这样工作的:
NSMutableArray *animationFrames = [NSMutableArray array];
for(int i = 1; i <= FRAMES; ++i)
{
CCSpriteFrame *spriteFrame = [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: [NSString stringWithFormat:@"animationFrame%d.png", i]]; //
}
//Create an animation from the set of frames you created earlier
CCAnimation *animation = [CCAnimation animationWithSpriteFrames: animationFrames delay:delay];
//Create an action with the animation that can then be assigned to a sprite
CCActionAnimate *animationAction = [CCActionAnimate actionWithAnimation:animation];
CCActionRepeatForever *repeatingAnimation = [CCActionRepeatForever actionWithAction:animationAction];
[self runAction:repeatingAnimation];
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本文标题为:如何在 Cocos2D 3.x 中为 CCSprite 设置动画?


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