Angular6 - canvas.drawImage() not working(Angular6 - canvas.drawImage()不工作)
问题描述
我想把图像放在画布上.最初我使用图像作为背景.但是每当我将画布转换为图像时,背景图像都不会被复制.因此,我尝试在画布上绘制图像.我正在从设备图片库中选择图片.将图像 url 存储为字符串并传递给下一个组件.我检查了,能够获得价值.请看下面的代码,让我知道我做错了什么.
I want to put image on canvas. initially I used image as background. But whenever I convert canvas to image, background image is not getting copied. Hence I tried to draw image on canvas. I am choosing image from device image gallery. Storing the image url as string and passing to next component. I checked, able to get the value. Please see below code and let me know what I did wrong.
1.HTML
<canvas no-bounce id="canvas"
    (touchstart)='handleStart($event)' (touchmove)='handleMove($event)' (touchend)='handleEnd($event)' (click)="removeSelectedTxt()"
    [ngStyle]="{
    'width': '98%',
    'height': '65%'}" #canvas ></canvas>
<强>2.ts 文件
@ViewChild('canvas') public canvas: ElementRef;
ionViewDidLoad() {
   console.log('ionViewDidLoad ImageHomePage');
    this.canvasElement = this.canvas.nativeElement;
    this.ctx = this.canvasElement.getContext('2d');
    let image = this.renderer.createElement('img');
    image.src = this.selectedImage;
    this.ctx.drawImage(image,10, 10, this.canvasElement.width, 
    this.canvasElement.height);
}
我也用了另一种方式……
I used another way also...
方法2-
ionViewDidLoad() {
    // this.selectedImage = this.route.snapshot.params['id'];
    console.log('ionViewDidLoad ImageHomePage');
    let canvasID= document.getElementById("canvas") as HTMLCanvasElement; 
    let canvasContext = canvasID.getContext("2d");
    this.canvasElement = this.canvas.nativeElement;
    this.ctx = this.canvasElement.getContext('2d');
    let image = new Image() as HTMLImageElement;
    image.onload = function() {
      canvasContext.drawImage(image, 0, 0, canvasID.width, canvasID.height);
    }
    image.src = this.selectedImage;
}
我可以知道,我做错了什么吗?我知道这个问题已经被问过很多次了,我尝试了这些方法,但没有一个对我有用..因此问这个问题,可能其他人将来会面临问题..
May I know, what am I doing wrong? I know this question has been asked so many times, I tried the methods but none of them worked for me.. Hence asking the question, might be others will face issue in future..
推荐答案
终于解决了问题..
我添加了 Renderer 2..
下面是我的代码..
我在 ionViewDidload()
let newImg = this.renderer.createElement('img');
newImg.src = this.selectedImage;
newImg.onload  = this.drawImg(newImg);
drawImg(imgContext){
    console.log('drawImg called');
    setTimeout(() => {
      this.ctx.drawImage(imgContext,0,0, this.canvasElement.width, this.canvasElement.height);
    }, 1000);
  }
我调用了 setTimeout 因为它需要时间.没有 setTimeout 它什么也没有显示.
I called setTimeout because it was taking time. Without setTimeout it wasn't showing any thing.
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本文标题为:Angular6 - canvas.drawImage()不工作
				
        
 
            
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