How do I get reference of old generated elements in HTML Canvas?(如何在 HTML Canvas 中获取旧生成元素的引用?)
问题描述
看看这个例子:
  var c=document.getElementById("myCanvas");
   var ctx=c.getContext("2d");
    // First rectangle created    
    ctx.fillRect(20,20,150,100);
    // Second rectangle created    
    ctx.fillRect(20,150,150,100);
    // Third rectangle created    
    ctx.fillRect(20,300,150,100);
我在这里创建了三个矩形.创建第三个矩形后,我想旋转第一个矩形.我现在如何获得第一个矩形的参考?
I created three rectangles here. After creating third rectangle I want to rotate first rectangle. How do i get reference of first rectangle now?
推荐答案
画布只是一个愚蠢的像素网格.它不明白上面画了什么形状.您的代码(或您的代码使用的库)必须跟踪您绘制的形状.
A canvas is just a dumb grid of pixels. It doesn't understand what shapes have been drawn on it. Your code (or a library that your code uses) must keep track of the shapes that you've drawn.
相反,听起来您想要一个库来创建 场景图,例如 EaselJS, Paper.js 或 KineticJS.这些库将维护一个数据结构,用于跟踪在画布上绘制了哪些形状,然后在您想要操作这些形状时重新绘制它们.
Instead, it sounds like you want a library to create a scene graph, like EaselJS, Paper.js, or KineticJS. These libraries will maintain a data structure that tracks what shapes have been drawn on the canvas, and they will then redraw them when you want to manipulate those shapes.
这篇关于如何在 HTML Canvas 中获取旧生成元素的引用?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持编程学习网!
本文标题为:如何在 HTML Canvas 中获取旧生成元素的引用?
				
        
 
            
        - Quasar 2+Apollo:错误:找不到ID为默认的Apollo客户端。如果您在组件设置之外,请使用ProvideApolloClient() 2022-01-01
 - CSS媒体查询(最大高度)不起作用,但为什么? 2022-01-01
 - Css:将嵌套元素定位在父元素边界之外一点 2022-09-07
 - 使用RSelum从网站(报纸档案)中抓取多个网页 2022-09-06
 - 400或500级别的HTTP响应 2022-01-01
 - 失败的 Canvas 360 jquery 插件 2022-01-01
 - addEventListener 在 IE 11 中不起作用 2022-01-01
 - Flexslider 箭头未正确显示 2022-01-01
 - Fetch API 如何获取响应体? 2022-01-01
 - 如何使用 JSON 格式的 jQuery AJAX 从 .cfm 页面输出查 2022-01-01
 
						
						
						
						
						